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Discriminating players

What you say is the same I explained above. I know that the guilds are fallen apart, I can see that with my eyes and it was the exact point of what I wrote.

It encourages regular attendance (which leads to better success)

I already know this as well and I didn't question it. I know that the DKP system is good FOR YOU and the players sharing your same position. What I'm saying is that the system discriminates the players. There are some who are in and can play and there are some left out. The "better success" comes from this discrimination that aims to isolate your personal community of catasses. For some players is good, from other players is bad. FOR YOU it's good because you can just see your own interests.

I didn't question the positive results of this system, I question the whole point of view. Discriminating between the players is what will kill the community in the long term and will progressively wreck the game. It is what erases that "accessibility" that made this game so popular.

The raid I posted above was disbanded because my guild refused to get pick-up healers in order to preserve the DKP. One hour and half of time were thrown in the toilet and the guild chose that it was better to close itself from the rest of the community if not in the form of cannibalizing directly other guilds by luring players in.

I believe that smaller guilds should be put on the conditions to survive and preserve their personality instead of getting conformed. Both for the health of the community and the game in the long-term.

That this isn't happening because of the structure of the game we already know. But it definitely isn't going in a positive direction. That's what I'm underlining.

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