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People and systems

I tried to simplify a lot and I also believed I failed to explain the actual point.

After I closed that comment I thought that it's not even about the people. It's about the air your breath, the panorama you see after you leave the office, what you eat, the people you meet, what you watch on TV, the traffic in the roads, the smog and so on :) That's "design". It will ultimately become design.

The point is that the discussion is too complex, increasingly complex. It's not possible to stop at some level. It's not possible to set a straight judgement. The fact is that the whole "Blizzard" or "not Blizzard" debate is pointless. The company is still something dynamic.

Because of a long list of facts and consequences (and people) they were able to produce good products and obtain a good general opinion. But these conditions are always dynamic and ephemeral. They are here today, tomorrow they'll be somewhere else. A lucky mix that may happen again or not. You cannot stop and keep a fixed "state" and produce always "the best".

Our culture has no memory. We see what has success and we praise it. When there is a decline we are already looking somewhere else. "Does a tree falling in the forest make any noise if no one is there to hear it?" Of course not. The myth is always empty and always disposable in order to get replaced. It's an hypocrite culture that just goes with the Flavor Of The Month. The "bandwagon".

What we create and acclaim, we kill sadistically shortly after. As it happened with Kennedy.

It's true that real people got crushed in between but that's just the consequence of a shared hallucination :)

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