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Re: Dream mmorpg - How to solve RMT through "communism"
Those aren't the "rules" I'm implying. I'm not accusing gold sellers to not respect the game rules, I'm accusing them of breaking the "design" rules.
If you buy items or gold you are actively replacing an experience that wasn't designed that way. So you "jump" content that wasn't supposed to be jumped or experienced in this alternate way. The RMT is, in fact, a prevarication of real life on the in-game rules. It is an intrusion in an environment that is supposed to be self-consistent and as impermeable as possible to the rules outside it.
The system I proposed above can be surely criticized and is surely a rather daring and foolish idea, but it definitely doesn't offer the possibility to the gold farmers and sellers to bend the design of the game to their "OOC" rules. It just doesn't work. In DAoC there isn't any company that I'm aware of that defends and conquers keeps for real money.
There are two different fronts when we deal with this problem. And these two fronts must be treated in two different ways. The system above applies just to one of these two fronts. In fact it wouldn't prevent a company to level and equip directly the characters for real money. That's a completely different aspect that must be dealt with in another way.
The idea I explained above goes far beyond the implications of the RMT. In fact it defines the achievement process, the commerce, the possibility or not to "twink" and so on. The partial solution to the RMT is just one of the elements it affects and not the principal reason that brought me to it.