Casual players ...where? RUN!

Beside the fact that I still feel silly this distinction between two groups that Blizzard generated (and so is responsible about), I'm amused at the reactions of the development team that gleam through some of the posts.

Originally I thought that they were developing another "casual-player dungeon" but that it wouldn't be ready in time for the next patch (1.10). Then the drama mounted and the players started to rage even more than before as Tigole announced that a brand new 40-man instanced zone with, ZOMG, 18 bosses was going to be released this spring.

Now we know that the huge raid zone was in fact planned to be released with the 1.10 patch:

With all due respect, we're not going to put Naxxramas on hold longer than we did.

It was originally scheduled for 1.10.

It is not anymore because the players started to RAGE. It seems that the protests have forced Blizzard to delay that instance to avoid an open conflict beyond what they have already.

But, you see, that's the trend. Tigole is ...annoyed by all these swarms of players that demand to be taken into consideration. While the great majority of the resources are put to the happy EverQuest raiders that Tigole proudly leads:

The way the raiding game operates is different from the non-raiding game. We're working on non-raider content as well, but again, Naxxramas has been in the works for months longer than this debate has been a hot topic.

The fact that they are taking in consideration non-raiding players is a flat out LIE. NOTHING AT ALL was being designed, nor even ROUGHLY PLANNED, till the drama exploded and their whole smart design plan spectacularly backfired on them.

Before the "debate has been a hot topic", noone cared about the two distinct groups that Blizzard defined in the game.

"The way the raiding game operates is different from the non-raiding game."

Can you see the distinction and difference of treatment? Elitists and mass. Included and excluded. Heroes and meatballs.

This "mass" of players that Blizzard gathered in their game is a ...nuisance that wasn't expected. The raiding game was supposed to be the "grand scheme" of things that would have brought the game to a new level.

18 April 2002. Four years ago. Tigole, catass leader and Blizzard freshmeat:

Blizzard's desire to provide well designed high-end content will prove to be a breath of fresh air for the readers of this site. Unfortunately, I cannot go into much detail at this time but I can say that there are ideas being discussed for the hardcore, end-game player which are nothing short of groundbreaking. You guys, the fans of this site, know how discerning I am when it comes to "uber" content in a game. Trust me, you have much to look forward to.

The intention was already there.

Blizzard never, ever considered a distinction between two groups and never, ever planned the game to support anything but raid content (and broken PvP) at the endgame.

The attrition between the two groups that we have seen in the last months is just an ...inconvenient. Something that took them totally unprepared. They had months and months of raid content planned and in the work. Then the drama explodes and Tigole is caught off guard. The "mass" of players pretends to be heard and treated with the same treatment.

Reminds me the French Revolution :) The nobles assaulted by the crowd who didn't tolerate anymore an uncivil separation in "two groups".

As in that case, the problem is NOT that there are two categories of people. The problem is that those two categories existed and that a distinction of "merit" was created.

This is again my view on the whole problem.

Blizzard didn't expected this. They have no plans to solve the underlying problems and now they are caught in an unmanageable situation. They have no idea about how to resolve the attrition they generated.

The truth is that they have no clue about how to provide decent content for the casual players:

We've been making a number of improvements to item drop rates in Stratholme, Scholomance, Upper Black Rock Spire, Lower Black Rock Spire, and Black Rock Depths. In the next patch, the drop rate for many items will improve. In some situations, we will even be improving the quality of select items found in these dungeons.

Beyond this, we're also adding several new items to existing bosses, and even to new bosses which will be available at various locations throughout these instances. Many of the new items will offer statistical improvement with certain classes in mind, such as rings which offer both spell and melee crit, ideal for the Paladin, Shaman and Druid.

A brand new eight piece dungeon set will also be scattered through the locations outlined above. This set, available only to the Warlock, Mage and Priest will offer a substantial amount of armor, hit points and intelligence, making it great for PvP.

There is no content for the casual players. After the "mass" started to rage they had to barricade themselves and think of something QUICK to bring back the situation under a manageable level.

The result is a shuffle to the itemization, some massive grinds added and a kick in the booty sending you to rerun the same instances for another million of times.

My opinion remains exactly the same and unaddressed: it's not that the casual players don't have alternatives, it's that the alternatives available SUCK.

Enjoy your cut&paste casual-player content. Tigole has some serious work to do on those, ZOMG, 18 raid bosses.

For now my satisfying casual-player content is EQ2 :)

But he did the quests in Westfall! All of them!

Don't get me wrong. Some of those ideas are very good and I'm going to write more about them. But the heart of the issue is that they have no idea about how heal the fracture they created between casual and hardcore players.

And that fracture is going to HURT.

Re: Casual players ...where? RUN!

This same situation happened in SWG as well. They introduced the Warren, the corvette, the geonosian cave and the deathwatch bunker which was great for all the high level combat toons but really pissed off everyone else who got 1 hit killed just walking into any of these additions. All the crafters, entertainers and non-uber combat players kept asking for things for them to do, and each new addition only confirmed that if you wanted to experience anything new in the game, you needed to be a fully maxed combat toon.

Until something better comes along, I don't think WOW is in too much danger. Perhaps you keep seeing this happen because the people who make the game have reached as far as they can go, and now make new things they can enjoy while forgetting everyone else who hasn't hit level 60 yet.

Re: Casual players ...where? RUN!

Well, it's not as if Blizzard didn't get warning signs early on in the process. I remember when they introduced their ideas for raid content during closed beta and set the board on fire. To summarize (and necessarily paraphrasing from memory), it went like this:

Players: "Please, for the love of God please don't tell us that WoW's end-game content is going to be a raiding game! Why the hell wouldn't we stick with EQ if all you have is that?!"

Blizzard response: "Calm down. The raiding content is only intended for hardcore guilds like Fires of Heaven, not for the majority of players. We want to make the end-game fun for everyone, and they're part of the "everyone". Don't worry, there will also be plenty to do for the rest of you."

... or something like that. I definately remember the "intended only for the hardcore" line. It's a shame that the beta board wasn't archived someplace where we could dig up the reference.

It's embarrassing for me to admit that I believed them and was reassured by Blizzard that the end-game wasn't going to be like it turned out to be. Call me a sucker. :P

Re: Casual players ...where? RUN!

One of WoW's biggest problems is, IMO, the great difference in gameplay and advancement between playing levels 1-59 and being level 60. A player of any class could get to 60 with little difficulty without ever grouping with another player. Priests can spec shadow, druids feral, pallies retribution, etc. Everyone has a viable advancement path that lets them play HOWEVER they want. Wanna run instances nonstop with a group of 5? Go ahead. Wanna build a duo and quest together with your significant other? Have at it! WoW pre-60 has many character advancement paths available, and thats what makes it so accessable. Until you hit 60.

Then its raid, grind reputation, or grind pvp. In other words, catass or you're excluded. What really makes this whole situation ridiculous is that none of these advancement paths are valid pre-60. The game changes completely. There are 0 instances pre-60 that require a raid force to complete, its nearly impossible to get any decent gear out of PVP til you're in the 50s, and the only faction that you encounter and COULD grind rep with before the endgame is the un-itemized, rogue only one in Hillsbrad.

Compare this to EQ2, which also has a fairly raid-heavy endgame. But a) this is what people expect, from a seque to Everquest, the originator of catass raiding, and b) this playstyle is supported THROUGHOUT ALL LEVELS! There are level 25 raid mobs in both Commonlands and Antonica, a raid instance in each of them (Bloodskull Valley and Firemist Gulley), and those are just the two 10-20 zones. The amount of mid level raid content makes it clear that there's going to be some raiding at the endgame.

But in WoW, this is a surprise sprung on 5 million unsuspecting players, and I imagine they'll start talking with their wallets instead of just mouthing off on the forums if something isn't done relatively soon.

Re: Casual players ...where? RUN!

The casual players have found their end game. Complaining ethier in the game or outside it via forums and rant sites. Finding a mass of others to sympathize with you is a real joy!

Blizzard is actively playing along with the whiners as well. Telling them everything they think they want to hear. Some really cheap and easy content creation... Meanwhile the cas' players stay subscribed waiting for what they've been promised.

Re: Casual players ...where? RUN!

Hello and welcome to a blog where people exchange ideas/thoughts. Even raider fanbois like yourself can come here and throw in your two coppers.

With that being said, Wow's endgame is going nowhere atm. Many people like myself have *cancelled* until something beyond the scope of raiding "for-the-good-of-the-hive" comes to pass.

Re: Casual players ...where? RUN!

Ouch! Mustard in the Library with the Lead-Pipe.

I do not play WoW, and I do not raid.

--
Cranky casual players are anomalies, and by the very nature of being casual how can they possibly know what they want (or what is feasible) from a gaming experience? Give the board junkies what they want and they'll still be pooping out of subscription queues; All while a company's niche stares in confusion.

Re: Casual players ...where? RUN!

You know what I find hilarious?

Looking at the FOH news posts, apparently some very significant happenings in the lore transpire in the high-end raiding game (the return of Malfurion, the cleansing of the Emerald Dream, etc. etc.).

However, most uber gamers could give two shits about the story. They're in it for the loot, the loot, and little but the loot (don't forget the prestige).

Bliz is wasting their plot-writing talents on these people. Many casuals enjoy the story and the "life" of the world more than they enjoy the "grind"/"job" aspects of it, and what do we get? New recruit peon duty with the Cenarian Circle. Joy.

Are Bliz's questmakers so devoid of talent that they don't know how to involve players of all styles in the game anymore?

Re: Casual players ...where? RUN!

I don't think it is an issue of having devs devoid of talent, but a symptom of the level based game mechanic that will leave a majority of your players at the top level eventually. When you only have so much money and time to code new content, do you waste it on low level toons who make up a small portion of your customers or do you focus on the majority and hope you don't piss off too many people?

I wish someone had the balls to rip levels of all types out of a game so we could move to a better virtual world where the whole thing remains useful instead of having zones that only remain used until the playerbase levels beyond it.

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