"Friends"

This is a post I snag from F13 as a reply to the thread that I also copied here.

It's not really a problem of good or bad friends. The point is that the game isn't going to encourage a friendship. If anything friendships can BREAK thanks to these games. I think we could add this to the list of the lessons that mmorpgs are teaching today :)

--
Njia:
If I started up a character now and hit 60 in WoW in 20 days I wouldn't be at the max level. I mean, I'd be 60, but there are other "level 60" people who are 5x more powerful than my new character.

I'd have to camp some fuckiing shithole for 6 months with 39 other faggots before I'd be "max level".

When I hit 60 early on in WoW, my best friend from high school started up. By the time he hit 60, a month or so later, and wanted to do UBRS and Scholo, that was the last thing that I wanted to do. Even for a person I've known for decades. Random people don't have a chance.

It takes a special person, special DURRRRRR or SPECIAL special that's got 5-6 purple items to run with a group of strangers through UBRS. Or get attuned for MC.

One guy I know through IRC (I have screenshots of me killing him in UO beta, old 'enemy' I guess) started just 3 weeks behind his clan and he tried for a week to get people to help him get attuned. These are people that he's been gaming with since UO.

He quit in frustration because everyone was busy chasing the shiny and nobody wanted to help kill dragons.

ANYWAYS, tangents. Further tangent, it'll be sad to see all the level 60 raid content go 100% wasted as soon as the expansion comes out and the shiny is pushed 10 or 15 levels further. You'll see people botting in Azshara instead of doing Stratholme.

Re: "Friends"

It's already in there, the "keeping up with the Joneses" bit. :)

Re: "Friends"

Not just the need to keep up, that creates the barriers between the players.

But also the rivalry that the selfish greed and reward mechanics produce. These games teach to pursue personal needs and see each other as "tools" to use. As I often ranted about there aren't truly communal goals that build a postive community, but just selfish excuses that end where the other player gets in the way.

The "competition" is not: going together toward something. But go one against the other.

A continue process of selection and discrimination. Instead of one of inclusion.

Re: "Friends"

Yeah, when I used to play WoW, I had very similar experiences. I was in an "Raid Guild" that was quite active, I was trying to get a few of the end game quests done. (As MC and BLW bored the hell out of me) I was never once, able to get more than two people in the guild to help. (Needed 5 btw) It was so frustrating, have to only do the last two parts, but I was unable to get another person or two to help.

Another one was where I spend, I'm not sure exactly, but around 3 months trying to get my UBRS key, don't ask why, I just wanted to. After many, many PUGs later (As getting the guild to do anything but MC/BLW was simply out of the question) I got to the very last part of the quest. I tried to PUG it, but failed. I tried for probably around a month or so to get it done, was never able to. Was close once! But never got it done.

Bah, had to get that off.

I like that link, quite amusing.

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