The thread is at F13:
It's fun because you are all right. Everyone.
Instancing is surely needed and valuable today but not because it's an evolution. The exact contrary.
Instancing is now required because the genre collapsed on itself and noone has been able to create a world. Basically the genre has failed and it's going back to "just a game" that requires a better compromise to be fun.
Darniaq has pointed some of the reasons about why instancing is interesting and they are all true. My opinion is that instancing is a workaround because the design of these MMOGs hasn't been able to valorize the massive value.
The fact that these games are massive is becoming a problem. The design failed. So we go back to try to get the best from both worlds: the quick, tailored fun of the instances (cooperative play) and the social aspect of the hubs (like IRC or the message boards).
This is exactly what Richard Garriott anticipated in his interviews years ago. I find it quite depressing.

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