
a) I/we were doing MUDs before 99.999% of the world's developers had even heard of them (let alone MMORPGs).
b) I actually (with Richard Mulligan at GEnie), tried to convince Richard Garriot to sell us the rights (or co-develop/publish) to do an online version Ultima back in the late 80s. Richard told us he didn't believe in online games.

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