Blizzard will NEVER get PvP right

There. I've said it.

They started with horrible game design (post-launch with the Honor system, before it was great), and they will never get out of that hole they dug.

I'm really surprised about how well the game design is on certain aspects, and how completely retarded it is on others (LFG system, PvP, faction grinds).

IGN has an article about upcoming changes to WoW's PvP. In particular they reveal how Blizzard plan to revitalize the world PvP. Something that the players have been waiting from a long time and that Blizzard kept hyping still without giving out any concrete detail. As you could guess from the title, the result is terrible.

The big news today is the scoop on world PvP objectives.

The new world PvP content will take place in Silithus and Eastern Plaguelands, although it may eventually branch out to other areas.

In Silithus, the objective revolves around collecting dust, called "silithyst," and players will activate the geysers to collect the silithysts. You get a nice "buff" (stat boost) when you turn in the resources, but you'll be flagged as a PvP player as soon as you pick the stuff up, making you attackable by anyone in the opposing faction while you attempt to make your way back the Field Duty camps associated with the Cenarion Hold faction quests. If you manage to turn in enough of the dust, all of your fellow faction members in the zone will gain a buff as well, including those in the "AQ20" Ahn'Qiraj dungeon.

Eastern Plaguelands. There are several towers in this zone, already standing, that will be converted to captureable bases. You'll need to control and defend each tower, and the faction who possesses all four will gain zone-wide benefits like in Silithus.

Increased damage against the many undead creatures there (and in Stratholme).

So, uhm. Travel back an forth beween a resource node and an NPC to fetch back stuff and get a buff in Silithus, and control four towers to get another buff in Eastern Plaguelands.

The motivation is nothing deeper or more involving than a buff, that also risks to be PvE oriented.

I guess the players are so desperate for PvP that even a so bland objective and context could be enough. But it will get old super-fast. It's really nothing more than a minor gimmick, risking to be exploited instead of becoming an excuse for a fun and lively PvP environment (as it should).

The article doesn't say if those objectives will also lead to honor and/or factional points. I guess they will since those two are what keeps alive the shrinking PvP crowd in WoW. But even if they will, Blizzard is still forced to keep the rewards small to not compete with the BattleGrounds.

It's quite obvious that the PvP will never improve till they don't address what fucked it up: the honor system.

Anyway. None of the new changes is particularly interesting or bright, nor I think players reading about them get the desire of playing that. It's again another missed occasion. Nearly two years from release and the PvP still sucks despite the strong demand and the promises from Blizzard (the PvP world objectives were on the "on development" page since release, then they were removed along the war machines). With uninspired and dumb ideas incoming that won't change a thing.

I hope you weren't one of those waiting expectantly about the awesome new changes that Blizzard has hyped on for so many months. Because the result couldn't be more deluding.

It's also not so encouraging that a similar style of world PvP objectives will be used in the zones of the new expansion.

(my counter proposal)

P.S.
On FoH's someone noticed another important potential problem:

Doing PvP in zones with a lot of potentially annoying mobs isn't exactly attractive too.

dunno but I can't wait to pvp in silithus. Where every inch of that god forsaken zone is covered in snaring, rooting, stunning, charging mobs. JFC It'll BE SO MUCH FUN

The irony of choosing Silithus is that most PvP servers have had an unspoken truce in Silithus for months. With all the triggered mob spawns, faction/xp grinding and questing going on it has been more logical and reasonable to leave everyone to their own devices and not have constant, all-out pvp going on.

Re: Blizzard will NEVER get PvP right

I don't know that it was the honor system that ruined PVP, but the introduction of battlegrounds certainly did. I never understood why battlegrounds were introduced on both PVP and PVE servers. And I don't see why this idea - which really sounds like a battleground in search of an instance - would fix any problems world PVP has.

However, I also fall into the category of people who never understood how BGs 'ruined' world PVP. It only 'ruined' it if the only reason you did PVP was for honor. If you like killing people for the visceral feeling of their dead body under your foot - none of that is gone. If you like killing people because human intelligence is better (at least 80% off the time) than mob intelligence, and it's in *that* combat you find a unique challenge - none of that is gone.

Once again, people have to decide if the actions they take are because they're fun in themselves, or because they want the shiny bauble at the end. If they're doing PVP because it's fun in itself...PVP is alive and well.

And one final rant: I hate people that complain about griefing. Does it suck? Yes. But there is evil in the world. To quote:

I get equally upset when someone calls me a PK'er. I am not a friggin PK'er, I have never been a PK'er, and I will never be a PK'er. For the last 10+ years, I have role-played that same character, the same way, and have done the same things. I kill people because I am evil. I role-play an evil character that thrives on the destruction of everything and everyone around him. One of the other problems I see with games today is that online gaming began under the genre of AD&D (Advanced Dungeon & Dragons). AD&D had set "alignments" that your character followed when created. You could be Good, Neutral, or Evil (with a few sub Alignments in between: Lawful and Chaotic). My character, being the Chaotic Evil God of KAAOS that he is, kills at random just for the joy of killing and collection of souls for the spritzers. >;) In today's games, your opponents have no way of knowing your "Alignment" so they just have to judge you by your actions. If my gnomish Warrior was to walk up to someone, and just whack the crap out of them, Am I a PK'er. YES! Why? Because I attacked you. I am an EVIL person. I will just soon kill you as to look at you. This action does not make me a PK'er. If real-time combat allowed for Role-play (which it doesn't) I would role-play it.. but with the system games have now, there is no possible way to role-play this before the situation occurs. This must transpire AFTER the damage is done. By then it is too late. I am labeled a PK'er.

This is what people do not understand in games today. Just because I kill you, does not make me a PK'er.. it could be that I am actually role-playing my character the same way I have always been.

Re: Blizzard will NEVER get PvP right

BGs ruined open world PvP because you can't find anyone outside of a gank. All there is to kill is questers, levelers, and farmers. Also gear is completely slanted in this game. You get PvE gear from PvE and PvP gear from PvP. But if you PvPed in the open world for years you would never get past rank 5... ever! I proved that fact by open world PvP for 2 months straight and never breaking rank 5. My friend went from rank 1-10 in battlegrounds in the same period of time playing less than I did. And it is 10x worse now because the honor gained per week now is unfuckingbelievable.

On top of this before honor came out you had no real reward for killing players other than maybe helping a friend level or clearing an area for use like fighting over an ore vein. So open world PvP really confined itself to competing for something or getting ganked just because you were red. A lot of confrontations between players ended up in both parties realizing there was nothing but lost time and moving on.

When honor came out people went to where people were in abundance to kill. SS vs TM zergs became the FOTM. But whats funny is most of those zergers were on the bottom of the PvP ranks. The top dogs were in the Burning Steppes, Felwood, Winterspring, EPL, and other high level zones. 5 man groups ruled these areas and you had to fight for your right to be there.

Battlegrounds sucked 99% of those players out of the world and stuck them in Ironforge and Orgrimmar once the battlemasters were put in. How you can't see why that ruined open world PvP is beyond me.

Re: Blizzard will NEVER get PvP right

Oh I totally agree that gear imbalances kill PVP - but that's not particular to BGs. And I know you wouldn't get past rank five in world PVP. Who cares? That is, "Who cares?" unless you're trying to get epix! I find people all the time on my PVP server...often it's 2 v 1 (people like to move in groups - I like to hunt solo), but they're out there. Another good way to bring people out of the woodwork is to kill quest-related mobs in places like crossroads...lowbies cry and the 60s come out to try and defend them.

People still farm materials, have to kill mobs to get gold for repair bills, etc. It's easy to find those people, and easy to engage in PVP with them. Sure, they sometimes run to the forums QQing. They say things like, "If you want to PVP, go to BGs!" But they get mocked (by the server, not just me) - they rolled on a PVP server: they should be prepared for PVP.

So basically what you're saying is BGs ruined honor for world PVPers. But I granted that at the very beginning of my post. You won't reach rank 10 doing world PVP. But if you were doing world PVP for honor, you had issues in the first place.

Re: Blizzard will NEVER get PvP right

See you are talking almost about griefing... not really player directed conflict. Sure I can run out to lowbie ally town and kill until a level 60 comes, but I shouldn't have too.

Yes honor was ruined. In a game like WoW where the progression of your character is tied to gear... not being able to get gear stops your progression and for the most part your motivation to play. I love to go open world PvP. I love to make videos while doing it. However without progressing in some way it is no longer worthwhile. It was fine when NO ONE ELSE was progressing, but now with people progressing through carebear capture the flag... it alienates me and shows me Blizzard doesn't care about my playstyle. Which is plenty of reason for me to be pissed off.

It is an insult to me to play a game where people that don't step outside a battleground walk away with the "PvP rewards" meant to distinguish them as champions of the realm. You speak of two reasons to world PvP... honorable (defend a lowbie zone, attck and enemy zone) and dishonorable (killing quest NPCs, griefing). Don't get me wrong I love to do both (other than griefing), but after the 1,000 time with no progression of my character I grow bored. Not to mention how long it can sometime take to even get a response from the enemy.

The honorable world PvP I mentioned should of been the basis of world PvP. EVERY ZONE should have points of control and the reward buff is a GREAT IDEA. When you come into a yellow/red zone you should feel like it is truly contested. You SHOULD HAVE TO worry about running into guard patrols if your realm doesn't control towers in certain areas. You should be at a disadvantage in the zone until you get control. The BUFF should be very worthwhile both in PvP and PvE. Once again every yellow/red zone should of felt like it was truly contested.

Now back before BGs the PvP zones did feel very contested. There was a large spread out population of PvPers looking for action. I can run through zones now a days and run into 1/10th the people I used too. I used to have great fights in Felwood/Winterspring with the same set of people every night. Along with them there was ALWAYS new blood coming into the zone to fight. Sometimes they rolled in strong and defeated me... other times I killed them until they cried uncle and left. That PvP is gone.

I think back to what I've thought about that could fix WoW battlegrounds. What Blizzard is doing with them in 1.12 could work if they REMOVE HONOR from battlegrounds and provide a ladder style tournament to the BGs with new rewards based on that. That would give these world PvP objectives some rhyme and reason to go back out into the world again. They provide that little bit of competitive rush to set off huge battles. Remember when you couldn't zone into BGs from the capital cities? People waiting in queues would wander down from WSG into the crossroads. One little confrontation could result in massive waves of fighting. That was a true pleasure to be part of.

Another fix is to limit battlegrounds to certain days. For example... Arathi Basin would only be open Sunday, AV open only on Saturday, and WSG only open on Wednsday. That way people couldn't just do them as fast as possible to gain rewards.

I prefer the first though. Why? With no honor out of battlegrounds players are more apt to really form good teams to go compete. Pick up groups would play against pick up groups because the organized teams would win out and then face off against more organized teams.

With all honor coming from world based PvP you suddenly have a lot less honor being gained. Instead of 500,000 honor needed per week you only get upwards of 90,000. The barrier for entry is a lot lower and maintaining a high rank is thus easier. Suddenly a stabilization of the rank structure occurs. People stop progressing unless they start doing better. The lower ranks will still have fluctuation as people go in and out, but seeing a higher ranking person walking around will make you feel like they've actually done something.

The only issue left would be to get rid of the TM/SS zerging which is as simple as beefing the guards up to elites + giving them webs. Remove the quests to run in and out of the towns for levelers and you are good to go. It worked in Booty Bay... can work here.

Re: Blizzard will NEVER get PvP right

The second I saw the changes they introduced to Alterac Valley in 1.11 ( removing most NPC'S ), I knew Blizzard had no fucking idea what to do with the BG'S or how to improve them. Or that they didnt care

What staggers me thought, is this is the same company that built a very robust Ladder system for War3.. and yet they somehow found nothing better to rank there players then a pathetic 'honor' system that encourages obssesive time consumption will making skill a minor factor in a players climbing of rank.

Hell, to the take War3 example again, you see better designed and original PVP scenario in the custom battle section of that game then you do in WOW

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