Revision of the proposed LFG tool

Referred to the previous mock up.

I was thinking about the "Auto LFG Elite quests" option that automatically flags you for all the elite quests in your quest log.

The problem is that this is unlikely a default behaviour, so the option isn't all that useful. If you are questing in Redridge you'll unlikely join a group in Loch Modan. Even if it's for an elite quest that sat there from a long time and that you want to finish (and in this case it's more reasonable to flag for it manually).

The idea is to replace that option with a different one "Auto LFG Elite quests in current zone".

This other options would automatically flag you LFG only for those Elite quests in the *current* zone. Also adding your name to the "location" tooltip so that other players can see you without even searching through the LFG matchmaking function.

So if you check both those options in the upper right corner of the panel you would be flagged LFG for the current zone and all the elite quests in the current zone. Which is more likely a "default", useful behaviour for a majority of the players.

Oh, I was forgetting. Blizzard completely disregarded the PvP on their LFG tool (I did as well, but here I am demonstrating that I didn't). Sometimes the LFG chat channel was used to organize PvP raids.

The idea is adding, for all levels, two generic static options to the "raid" list on the LFG panel: PvE and PVP. So that the players can flag for one of the two and then use the comment field to give more details (Azuregos raid, Crossroads raid or whatever).

And it would also be a good idea, when in the appropriate level range, to add to the "dungeon" list also the Arenas and Battlegrounds, so that you could flag LFG even for PvP.

Re: Revision of the proposed LFG tool

Adding world PvP raid options to the LFG tool would be nice, but Blizzard won't do it. Town/city raids may be fun, but they disrupt the carefully-designed amusement park ride. Blizzard wants large-scale PvP action tucked away in individually-wrapped instances where they can't cause lag for everyone else, or spread thinly across a zone so you don't have to deal with having 60+ people in one spot. (Side effect: The conflict is spread so thinly that it pretty much doesn't exist at all. See the attempts to create conflict in Silithus/EPL.)

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