Maybe it's because of all the bitching, but we lack a Game Of The Year

It's that part of the year when you make a balance of the games (that you played) that came out this year. So on the forums there are discussions about which game was the best, the biggest disappointment and so on.

This year I don't have really a game I would heartily recommend. There's nothing that stands out or that I truly like. I don't have any "myth". Maybe it's because so much time passed writing about them, nitpicking and never be content? If I had even one of these games 15 years ago it would be just tears of pure joy.

Why the gaming nirvana of today feels so tasteless? I wish a game of today could give me the vibes of one game on my Commodore 64 when I was 8.

Anyway, there isn't anything that stands out that I can remember. Starting from Company of Heroes, one of the best executed games this year (patches and support aside). Great design of the mechanics. Well thought. But at the end it's an RTS with a classic scheme that represents a step back from the current evolution of this genre (I should write about this specifically, sometime). It's well done in most of its aspects but the campaign isn't all that involving and I have gripes against the terrain engine (technically). I don't see it as a really ambitious game. Relic repeats and perfects what they do best. But is a partially derivative game the best we can expect from a full year? The "better" RTS?

Other very good RTS came out this year. It's the year of the RTS. BFMEII, Dawn of War (the expansion), Rise of Legends, Paraworld and, forcefully in this category, Medieval 2 TW. But again I cannot see how they could represent the year. Good games, but still variations on the theme. The designers did a good work but, again, it doesn't stand out. They are water channel, they follow the path along.

Dark Messiah. That's another game with some excellent parts, but who would vote it to represent the best of the year? It was released with a bunch of problems and at the end it's a short shooter on rails with variable art quality (from very high to ok) and some design problems here and there. Even in this case there are parts that stand out, but as a whole I wouldn't celebrate it.

Prey? I wrote a lot about Prey. Some interesting ideas. A good feel. A good graphic. But again a rollercoaster with very, very stupid combat. And short. Great for the summer. Not for the year.

Titan Quest? Another game with a very good execution, but are we left again with a Diablo-derivate to represent this year?

I mean, the point is not to pick the best, or preferred game out this year. The point is to define THE APOTHEOSIS OF GAMING IN YEAR 2006.

That's what I think. From how many years we play games? We must have something that can be celebrated properly, something that can be useful as a symbol, something to be proud of playing.

Oblivion and Gothic 3? Ugh... There's a lot of "good" there, but overall the execution is terrible in both (at different degrees). Both have terrible engines and some bad game design. Neither of them has gameplay that "sticks". And SURELY they aren't worth of representing a whole genre. Too partial, too sketchy, too rough and unpolished. Good, interesting games *IN* their own niche, not outside. I cannot see them representing a wide "best". I saw terribly optimized engines and lack of post-release support. I would never celebrate anything with those premises.

Neverwinter Nights 2? I'm still waiting my copy but, come on... It's NWN1 with maybe better tools and better campaign. But technically it's shit. It surely doesn't look like a masterpiece. Obsidian worked on rather solid basis, it wasn't simple to screw this title. And the result is passable. But, again, a passable title isn't the game of the year.

The "best game" should have at least some innovative ideas, good game design, a *great* engine. It should do something good on all fronts. A proof of what gaming can be today. A proof of how far we have came.

There are some niche games like Dominions 3, Defcon or, hell, even Dark Fortress. These games DO stand out but it's hard to see them as "best". They are game wishes, mostly. Incubations. But not fully realized products.

There just isn't a good title. However, as a whole, this was a GREAT year. I never bought as many games as this year and I wasn't really disappointed by any of those titles. My backlog of stuff to play continues to grow. Thankfully (or not) now it looks like the Flow of Good Games of September/October is over.

But where's the Game Of The Year?

Re: Maybe it's because of all the bitching, but we lack a Game O

Slaves to Armok II: Dwarf Fortress

Only game where you can choke a cheetah to death with your bare hands before battling an Elephant with monarch shurikens. Consistently seemed to raise the bar on the kind of detail I wouldn't expect in a game. Just the other day it was updated so you can burn everything.

Another game that stood out was Okami for the PS2. Loved the visuals, had great gameplay, nailed the action adventure genre so well I felt twangs of nostalgia mized with new thrills. I have no particular reason not to call it GOTY, but I don't feel like it's the one.

New Super Mario Brothers might deserve the title based off raw selling power but like the rest of my DS games, none really have that Game Of The Year feel even thought they are fun to play and easy to pickup. Brain Age came out this year. It deserves some recognition for how well it drew non-gamers into the game and into the DS console. I never would have expected to buy a Nintendo handheld for my mother as a gift but she loved it.

This year felt transitional. Nothing came out that I wanted to play ( or was able to find and buy ) but the previews of whats to come all excited me. Spore, Supreme Commander, Assasins Creed, wake me when fall 07 arrives. I'm kinda disappointed nothing jumps out at me.

Re: Maybe it's because of all the bitching, but we lack a Game O

Every single game you mentioned is PC, so either you need to broaden your search pattern and look outside the PC, or you need to change the subject of this rant to "PC Game of the Year". I'm finding that the Xbox 360 has produced a lot of solid titles lately, but if you want Game of the Year material that fits all the criteria you're talking about, you need to play Gears of War. It's near perfect.

Course, if you don't like shooters, then I wouldn't expect you to think it's the Game of the Year for you.

Re: Maybe it's because of all the bitching, but we lack a Game O

Innovation of the year maybe is missing. But game of the year typically means the best of those that did get released.

It won't surprise me at all to see "Gears of War" take console game of the year even though Okami came out. Likewise "Company of Heroes" will take PC game.

Neither of these is massssively innovative. They just take everything out there and polish it to near perfection. To me it also seems that polish makes a game from 'fun' to GOTY. Plus something you mentioned in some of your posts a while back - Taking something simple and modifying it to work in a game. Fields of Fire + somewhat realistic armor damage for Company of Heroes. And Gears of War has taken 'cover' to the next level.

Agree with you on the last comments. A great year for gaming. Just not a boundary pushing one.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.