Eve-Online quote-play

In a recent comment I wrote that I don't like much Eve's current direction. I'm done commenting game design so I won't go in detail, but here some meaningful quotes.

The first comes from a dev blog and demonstrates I wasn't so wrong:

Invention was supposed to be the revolutionary feature of Revelations and should have changed the entire science and industry genre as we know it, with the potential side effect that could change the biggest part of the player economy; Tech 2.

However, the effect that invention was supposed to bring has not yet been seen.

Only a couple players had managed to build an interface.

Then we can pass to give a look at Eve current development schedule. For reference you can use the previous battleplan and the E3 news.

The biggest disappointment to me is that the main feature of Kali seems completely GONE from their plans. Not delayed, gone. They used to describe the whole expansion as:

The upcoming expansion to EVE Online—codenamed Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline.

This was in the form of "Factional Warfare" that I described throughly, analyzed in design potential and praised as one of the most interesting thing ever.

Gone.

In their dev blogs there aren't anymore references to Factional Warfare. The Kali patch isn't anymore named Kali, but "Revelations". And the three chunks (Spetember 06, December 06 and April 07) once again delayed. Oveur:

The engine itself is a bit different, depending on whether you are talking about our optimizations to our DX7/9 engine or the optional Vista engine - or the actual combination of both which is the big package. Currently, the big bada-boom is in Revelations 3 at the end of the year.

"End of the year" almost surely meaning you won't see anything till 2008 and later. Another full year delay on top of the year delay on their 2006 plans.

Don't mock me when I think of Vaporware when they talk about walking on stations with models turning their head dynamically toward noise to simulate human behaviours. From a dev blog:

This brings us to an area of computer graphics called dynamic avatar human-to-human interaction. It tries to apply knowledge derived from years of research of human body language into the actions of computer generated avatars, so that their behavior mimics human behavior without the user or NPC controller micro-managing every little twitch of the body or glance of the eyes.

This is one of the areas that we intend to research and apply to our animation system.

V - A - P - O - R - W - A - R - E

But I was writing about Factional Warfare. You would think that CCP has OODLES of time if they waste it on this kind of TOTALLY USELESS (and very, very pretentious) shit. Oveur says that Revelation 3 at the end of 2007 will be the engine upgrade to Vista. So Factional Warfare is for Revelation 2? From a dev blog:

Following Revelations 1.4, we'll be refocusing our efforts on Revelations 2. It was covered at fanfest, that we have the hots for warfare in Revelations 2 on all levels. But what does warfare & the increased emphasis on improving current content rather than adding new stuff really mean?

So "Warfare". No more "Factional"? Why? Just playing with names? Not adding more "new stuff"?

Uhm, no. It looks like the "increased emphasis on improving current content" means that the "Factional" is gone. Or at least that's what I understand when they describe the new "Warfare" without the "Factional":

We want to improve the goalsetting in warfare, by improving and adding options to player buildable infrastructure. This means improving Starbases, Outposts, Stations and Sovereignty. However, Warfare also needs something to fight with, so we want more tactical and strategic components there.

As you can imagine, this isn't only for the people shooting, this creates goals for everyone, a fighter can't survive without his industrial backbone. The industrialists must build the infrastructure and the merchants are there to supply the essentials you can't acquire yourself. It's all interconnected.

Then they go commenting fleet combat changes. Uhm, that's a blatant U-turn. Factional Warfare was about everything but combat.

The orginal Factional Warfare was NOTHING about big ass fleet combat and uber guild PVP. It was instead a "bridge" between casual players and those big corps. It was a way to make the NPC empires an active part of the game. The kind of work that Eve needs from a very long time. See the quote above about the "Advanced Reactive Content System". Or the bottom level of the Factional Warfare right from their own description:

The initial idea is that players can elect to take on missions as mercenaries - in which case the reward will be mainly monetary - or as enlisted soldiers, where they will be rewarded with increased standings and discounted ships and equipment. With the contract system in place alongside it, FW can be something individuals or even alliances can sign up to, with contracts for single missions or for the duration of a long-term campaign.

Whether through trade, bounty hunting, resource allocation or even combat, FW is entwined with the very EVEness of Eve itself. It is where the rich background of Eve will come to life.

This is all gone. Now "Warfare" just means a patch that will affect fleet combat. It's a combat mechanic patch. Nothing about the original plan. Not even close. It's a completely different direction.

Which couldn't be put more clearly:

all Warfare improvements in Revelations 2 are aiming for the same thing. Even though it's improving current features, it's encouraging gameplay which not only is more fun and easier to jump into, it's also good for the general performance of EVE.

Time to backfire on CCP? Is this the result of TomB replacing Lekjart as Lead Designer? Quoting myself at that time:

Of course these are all early claims with no substance. Yet. But mmorpgs are long term projects and the shit that happens *today* is crucial for tomorrow. When everyone will have already forgot what happened and what brought the change of pace.

Of course all these delays also mean that CCP staff is so idle and bored that they decided to keep themselves busy by working on a new MMO.

And to conclude, subscriptions news that you can compare with my previous report:

less than 20% of the EVE community have 2 or more subscriptions. The other 80+% are single account users.

We have just over 156k subscriptions and an average of 15k active trial accounts as of the reported metrics at the beginning of the month. There were 34,420 players logged in on Tranquility Sunday afternoon.

Sir Bruce, the owner of mmogchart.com is a great guy.

Re: Eve-Online quote-play

The devs at EVE seem to spend a large amount of time trying to "herd kittens". They have great ideas, but just seem to spend an ungodly amount of time trying to change the way players play their game. Huge alliances and blob fleets rule 0.0 space and they continue to talk about small 5 man gangs, it is like they are playing an entirely different game than what everyone else is.

Re: Eve-Online quote-play

Your problem here is you dont play this game to understand wath is buguing it.

You just know the concept, not the real gameplay.

They are changing factional warfere, because of the blobing problem.
EVE players understand that and are happy with the change(Run a free trial and talk to players).
we will have small fights.But 100 vs 100 will continue to exist, the gameplay will not change, Devs say this every time they talk about this subject.This will also help the casual players and smal corps.

I will not explain how this will benefit the game, just spend some time plaing, and join a corp(you dont need to be hard core).Ask your corp the best build for your space ship, and jump with them to 0.0. You can do this in less than a month.

Than you will know wath EVE players want, and need.

Re: Eve-Online quote-play

At least, you'll know what the 20-30K accounts (of 150K) who play in 0.0 want.

Re: Eve-Online quote-play

No i dont know wath 146k players want, but i know wath most of them want.

If you go to EVE forums you will see people exprecing their wishes, i also know wath my alliance want, and wath i want.

And most of them want revelations2 like it is planed now

Re: Eve-Online quote-play

Dude, stop commenting on things you know nothing about. The fact you have a personal agenda against Tomb does not mean he had anything to do with the factional warfare delay. And it's still in the pipelines as far as I can tell. The delay is most likely the result of limited resources rather than game design decisions.

Re: Eve-Online quote-play

Ataran, when you don't like his comments about Eve, you don't have to read it you know? This is his own blog and he can write whatever he wants. He doesn't have to ask you for permission on what he can write about.

Re: Eve-Online quote-play

A great piece...

I've followed your writings on Eve since I started playing it over 12 months ago. You've summed up nicely the disappointment I have with CCP in that the systems they really should be improving and growing with new development are being shunned in favour of combat mechanics, a few new toys (ships) and poor improvements like contracts, invention, exploration - which was hardly a priority for most players since ESCROW actually did the same thing...better, exploration is essentially deadspace complexes that now take ages to find, and invention - while an admirable and decent attempt to reduce the imbalance of tech 2 production - fails miserably because i) the horribly imbalanced BPO lottery system still exists and ii) the invention cost (with difficult to obtain interfaces, poor BPC efficiency, and being chance based) makes it less worthwhile than a side-salad.

I started pre Red Moon Rising and I was really pleased with all the new content they appeared to add with that patch though admittedly I couldn't really tell at that point how this properly changed the game. It still felt like a LOT was actually delievered in new ships, science/manufacturing etc etc....I hoped this level of content would continue with the lofty promises of KALI.

However KALI, as you've said, seems to have been forgotten and replaced with Revelations. To me it looks like CCP Developers are either getting bored, distracted or trying too hard to please the very vocal minority of PVP junky forum posters. I think the problem is as you point out - that they are working on the next MMO (along with the Chinese server) more and more and dedicating less time to the current game. I mean subscription numbers go up and up...What about expanding the number of developers to expand the game further!? Fair enough though - after all CCP is a business and has the right to innovate and attempt new things. If it were my business I'd probably be laughing right now since it is probably more profitable than ever - I just hope those increasing profits get reinvested into EVE and not 'Station Walking online...'.

So the issue arises for me when they change direction and think their 'loyal' subscribers (I pay YEARLY!) will just forget what they have promised to deliver.
I find it very disappointing that Revelations is now again this years 'big' patch and the majority of it seems to be bugfixes and small improvements that they promised previously.

The Vivox stuff will no doubt be great fun, especially since I dont use teamspeak etc - The next 'capital industrial ship' is just another toy really and adds nothing much. New leadership/warfare, constellation sovreignty (great for big 0.0 alliances, useless for everyone else) enhances play a little. But yet again I expect the patches will get watered down to be 'less is more' as the output of Eve development shifts to new projects.

The real 'content' upgrade which I think a lot of the subscribers (except maybe the big 0.0 alliance members) wanted certainly me and most of the people as you have highlighted so well with their own words - now looks to have been 'binned'. Shame on CCP.

I'll continue to pay and play in the hope CCP with drop some new innovative stuff in without much trumpetting (is there a chance they're still working very hard in secret on something ingenious for Eve? Maybe), but it is starting to feel like I'm paying to train skills and frankly my enthusiams is withering for what has been a great game...I just wonder whether we've seen the best Eve's developers could offer and the rest is small crumbs to keep the most vocal happy.

Re: Eve-Online quote-play

*edit* - OOPS - me again!

"The real 'content' upgrade which I think a lot of the subscribers (except maybe the big 0.0 alliance members) wanted certainly me and most of the people as you have highlighted so well with their own words - now looks to have been 'binned'. Shame on CCP."

oops - by the above: I mean the more quiet majority of players want Factional Warfare where the brilliant possibilities of the standings system, the actual storylines and world we live in and co-inhabit with the NPCs (including Empire AND 0.0) is dynamic!

I agree with the PVPers here that Empire is 'boring' because well....the fact IS NPC empires are SO static that your deeds there influence NOTHING but your wallet.

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