DAoC: casuals Vs veterans

There was a relevant news about DAoC I originally decided not to comment, but I want to answer on a specific aspect.

The news is that all the stuff you could get from ToA, the used-to-be hardcore PvE stuff that many believe ruined the game till the release of "classic" servers with ToA stuff stripped off the game, well, all this stuff can now be "bought" with bounty points.

The bounty point are some sort of PvP currency, so the bottom line is that previously PvE exclusive stuff is now accessible directly from PvP. I guess everyone welcomes this (LATE) move.

It works like an alternative path but you would lie to yourself if you would think this corresponds to a "choice". Ideally you like PvE and get this stuff from PvE, while if you like PvP you get the same stuff from PvP. Choice is good but the point is that in the practice there's no real choice (if not when things are completely soloable): you have to stick and adapt to what everyone else does.

Then you also have to see what is the conversion ratio. Mythic could even decide to make these items absurdly expensive in order to not make the PvE obsolete. But it would be a very bad move.

So, in practice, I agree with Apache. Mythic "killed" ToA and, yes, they may as well delete the ToA zones. That content is now completely mudflated. It lost its function.

I wanted to reply to this post in particular:

On one hand, the changes look wonderful, until you realize that once again, as always, the benefit here is for the "have's" and the "have not's" are left out in the cold. How so you say? You need an income of RP's from NF to benefit from any of this. How does anything in 1.88 make NF any more attractive for the casual gamer? Being slaughtered by stealth zergs and RR10 8man's isn't many people's idea of fun. Standing around at portal keeps LFG for 2 hours when you only have 2 hours to play is not many people's idea of fun. You can't earn bounty point in the battlegrounds, why not? Last time I checked battlegrounds were realm vs realm combat... So how does the casual gamer actually GET the rps needed for the bounty points? The powergamers reap 100% of the reward here and the casuals get screwed....again.

Until Mythic realizes that the powergamer is not keeping this game afloat, casuals are, the game will continue to experience it's steady bleed off of players. Over time, casuals get sick and tired of being overlooked while powergamers are catered to over and over and over again. up to 25% of the players of this game are the so called uber powergamers which leaves a significant pool of players 75% to further bleed off the population. Mythic needs to figure out where their bread is really buttered before the prime time population for all servers is 2500...

The real problem runs deeper. Problem in DAoC is that there's no influx of new players, so what's left is long time veterans in high ranks and teamspeak.

While in the past the "hardcore" portion was there, but still somewhat balanced by a group less hardcore and welcoming new players and casual groups, the more the game declines, the more those few players who are left are veterans with powerful characters and a strong guild organization.

So here there's both a problem of game design (strong bias and support to the 8vs8 meta-game) and a problem of community (game becoming increasingly niche and driving away new players).

Problem is that all this is the long-term consequence of choices made by Mythic a while ago.

Re: DAoC: casuals Vs veterans

April 12, 2011
I agree with everything in this blog by the author.

Where is the most recent update on your journal April 2011 ? It's been a year and half since Jeff Hickman suggested they are working to relaunch an original DAoC without ToA or Cata and retooled RAs. Whats the status ?

I've returned to DAoC. I know it sucks but realistically its the only Fantasy RPG MMO alive with a deeper meaning. I am much like the author here. I am passionate about the quality design of the original game design. It's got something mysteriously magnetic that cannot be described or experienced anywhere else.

* RvR does consist of two elements:
1. RRBazillion Teamspeaking their way tower hump AoE Stun blasting
2. RR Bazillion 8's on /follow staying close mouthed

* throw in Radar using, a touch of speed hacking, a pound of bots and two handfuls of multi boxers and you have a recipe for soup Al'Fecal Matter Gourmet.

What is so depressing and aggravating is that it's fixable. There are clear design changes that CAN fix these negatives to vastly improve this epic game world.

WoW makes rainmaker level money thats off the charts. Why? It's a cartoon. Because they cater mostly to casual players. The bulk of all gamers. The non fickle kind. They have been around now for 5- 6 years and the same feelings and critiques gamers had about other MMOs now are surfacing.

* it's too easy
* it's for children
* it's for elite players
* Blizz believes more in Arena E-sport than lore and land

The void of discontent is spreading out all over the MMO world but in reality we're all refugees of the one true God. DAoC. Mythic accidentally opened pandora's box while they were tinkering with the box itself. They never realized what they unleashed and went about improving the box. We want pandora. We want the mystery that sparked us that first year. The battle lust. The sheer drive to level and join the battle was nothing less than possesssed.

They could do it again.

Lets wage a campaign. You want the world to be the way you want ? You have to be willing to do something about it. Be the change.

Where do we start ?
First we beat the internet drums.
Then we try to find VCs who will free Mythic from the emporer's hold (EA).
Then we rehire old Designers who want to be known for bringing DAoC back to it's rightful place in MMO history at the top of serious Fantasy RPG RvR King.

Whats the target dollar figure for buying DAoC ? Sounds crazy huh ? It's not so large it'll make you faint. It's probably do able with the right fan. That's right. I bet there's a fan out there that's made it big financially and would love to own DAoC.

Someone who wants to delete ToA, delete instant TD dungeons, remove artifacts, remove aoe stunlocks and reduce CC to a manageable feature, delete /follow.

It can be done.

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