P.S. I was right again

After this I'm done commenting mmorpgs for a while, because as I already explained it only leads to more and more. And I don't intend to waste my time.

I was reading some news about WoW's arena's system. And those news fit exactly the model I anticipated and that I summarized with this lame image:

Now it all looks obvious, but at the time it was pure guesswork as we were five months before the release of the expansion and the PvP revamp. Everything I wrote in that long post was quite correct and I remember on the forums I had to fight a battle because everyone continued to repeat that Blizzard learned from mistakes and that you could save up arena's points, and so, ideally save up enough of them to buy the best rewards.

While I was saying that no, Blizzard didn't learn a damn thing and that no matter what people expect, the arenas system was made by Kalgan for his need of being l33t. And so they were going to add some kind of reset system to make Arena's reward truly l33t, either by resetting your points after each arena season, or by adding rank requirements.

My point: nothing is going to change. They are maintaining the status quo where a small subset of players have access to the best gear, while the majority sits at the bottom of the pyramid. So making the elite stronger, and the noobs noober(?).

And now I read of the two upcoming changes:
1- They are rising rank requirements for arena loot
2- They are stopping powerlevelling

I never participated in a single arena's match, but I'm sad to see I was right. From what I read you can't purchase arena's loot with points, but you also have to maintain a certain rank. EXACTLY LIKE IN THE OLD HONOR SYSTEM.

From Tobold's blog comments:

This will remove most people below 1500 now from the arena, creating a whole new playing field. And arena ratings on honor gear? Ridiculous.

It seems to me like the Arena has turned into what the honor system was at it's launch. Something for the hardcore players. And of course as usual, the casuals will be steamrolled even if they've got a set two seasons below the current.

It seems that with patch 2.4 and this PvP announcement that Blizzard is returning to the WoW 1.0 model of hiding gear and patterns in inaccessible raid dungeons and behind PvP rating/ranking obstacles.

There will always be teams who win against better geared opponents because they outplay them. But this will get harder and harder. Just think about how much damage a S4 warrior will do to a S2 equipped cloth or leather wearer. With an equipment spiral like that, skill matters less and less.

And I'm writing this because I'd really want to see in the face those that FOR MONTHS argued with me. And then make fun of me if I point out to them that once again I was right.

The morale is in the article:

Saving your points (or even your honor) for Season 4 may not be as effective anymore though, if you can't also muster up the ratings to purchase the gear.

Last Kalgan's move to catassing. You know he is l33t. And you know where he's heading with all this.

Then there's the powerlevelling. Every idiot playing a MMO knows that it would be stupid to let a level 1 player group with a level 60 player and gain the level 60 player's experience.

Apparently, considering they are fixing it now, Kalgan didn't think of this:

Together, these rules (which Tom Chilton alluded to but did not reveal in a recent interview) should mean that a person cannot simply ride a high rating team to victory, but will instead need to fight their way up the ladder to gain points regardless of what team they join.

Because before you could group with the l33t and get their points/ranks. Which created the perfect opportunity to offer RMT to be up there for one turn, grab the loot, and leave.

And with this Kalgan made the last move to make arenas exactly the same of the past honor (catass) system.

Congratulations. You are back home.

Old summary:
- The Honor system is pure catass, players complain for two years
- Blizzard gives up and transform Honor points into currency
- But doing that then every player will be able to eventually get the best rewards! *SHOCK!*
- So they nudge back the Honor system in the food chain
- And add on top an Arena system that is more Hardcore than ever and whose rewards dwarf everything that was in the game till that point

Re: P.S. I was right again

You don't need to maintain your rank
You only need the rank to buy items

I agree with you, it's an hardcore mechanic. But not as hardcore as honor system.

they wanted to stop people with 1300 ratings to have the same gear of people with 2300 ratings. it was stupid.
But imo the solution is to increase Arena points for gear.
Good team 1 season = Full stuff
Bad Team 1 season = Half Stuff

Re: P.S. I was right again

they wanted to stop people with 1300 ratings to have the same gear of people with 2300 ratings. it was stupid.

Nope, it allowed the 1300 guys to compete fairly with the 2300 guys.

Now the 2300 guys starts with advantages over everyone else, so increasing the gap and consolidating their position. This makes the game much less mobile.

A fair system allows new players to enter. This one just consolidates and rewards the "leet". Gives them advantages.

This isn't even eSport. I'd love to see competitive matches where a Warcraft 3 players get more powerful units every time he wins.

And it isn't even better than the old honor system. The mechanic of having to keep the rank didn't last one patch cycle. It's exactly the same. In fact the arenas system goes further as the best gear is always mudflated as a new season starts. While the old honor system was fixed.

In short these new rules shirk the pool of players who will participate in the arenas. Making these arenas more the hardcore system it was supposed to be.

Re: P.S. I was right again

Wow, just hearing about the arena system, sounds almost just like the old honor system. (as you said) Which is kinda sad, as the way players screamed about the honor system.....

In my opinion they need to sack Kalgan and kick him in the balls on the way out. From what I have seen, he has done nothing but bad for the game anyhow.

If they have any hope of turning it into any type of "E-Sport" they are going the farthest from it. Guild Wars is the only "MMO" type game that would even remotely fit into that category. That I know of.

The whole arena thing hits me as retarded anyhow, it seems like they saw something they liked in another game and wanted it too. As it doesn't fit with the game, or how the classes are suppose to work. Or fight each other, and stuff....

Sorry if that is a but incoherent, I'm kinda tired.

Re: P.S. I was right again

An MMO (or, at the very least, an MMO like WoW) is inherently incompatible with anything resembling an eSport. By definition there will be tiers between players, in terms of levels, gear, and so on, and the advancement of XP/equipment/etc. is what ultimately drives the game mechanics. A fair deathmatch environment is directly contrary to this, requiring players to be on a relatively equal footing; similar equipment levels, balanced classes (or at least ways to swap class/spec with little to no downtime), and so on. WoW will never be Starcraft or Guild Wars, and further more, should not be, and the more development time is spent trying to make it so, the worse the whole becomes.

I have a personal grudge against arenas in general, as there isn't even a token effort to fit them into the rest of the lore and gameplay. It's lazy and metagamey design, and that sort of suspension of disbelief is impossible to recover.

Honestly, it makes me wonder what idiot at the high end has a hard on for eSports. I wouldn't be surprised if it was the same incompent who continues to keep the LFG system from being remotely useful...

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