My opinion on Factional Warfare

My opinion from observing from the outside.

The patch was deployed a few hours ago and I'm reading the feedback. Apparently the most prominent feature is an "align" button to use in fleets that I don't know what it does.

For the rest CCP did two things:

1- Write on a web page a bunch of made-up stories that never happened or cannot happen in the game.
2- Spawn an NPC titan in empire space.

And everyone is giddy.

What I understand from this? That players can be happy for very little. That's not so dissimilar from spawning a dragon in Stormwind. Players will be happy (especially if there's loot to ninja, like in this case of the titan). And it doesn't require any effort from the dev team.

I also understand something I knew already. That the players love "massive" in a mmorpg. And that till today not even a single company cared to develop any "massive" in their namely massive games.

In fact we have smaller and smaller private spaces and irrelevant little carrots to maintain the dependence.

And today the very best "massive" feeling and well structured combat comes from games like Quake Wars or Battlefield.

Re: My opinion on Factional Warfare

to be fair, the patch offered some more - bugfixes, a bunch of new ships (although only one is really new, the rest is faction versions of existing cruisers). And yes, the align-to button. Which is basically an automated version of what players in higher level missions and PvP have been doing for ages (directing their ship towards a celestial object in order to warp to it almost instantly if shit hits the fan).

But for a major content patch with the long-awaited, long-hyped factional warfare it's disappointing, mainly because factional warfare as such is disappointing. Most of the "fluff" to FW comes from video trailers and stories of events players can't do themselves, and you've written enough about the mechanics of FW and why they don't achieve what they - in my opinion, too - should achieve so I'm not even getting into where FW fails on a gameplay level...

Re: My opinion on Factional Warfare

The purpose of Factional Warfare was not to create some marvelous new gameplay mechanic; devs have said repeatedly that they it's just wardec applied to the four empires with some modifications to system sovereignty. The whole point was to provide an entry point for the relatively cutthroat PvP of EVE Online. Factional warfare is intended to provide something of a happy medium between the heavily policed, "carebear" high sec environment and 0.0 alliance warfare, an easy entry point for new PvPers. In that sense, it is a huge step forward for the game.

Besides that, players being able to affect the boundaries and power of the heretofore invulnerable empires is significant.

I'm not even going to get into the "massive feeling" of the game. You obviously have not participated in PvP at any level since you don't know what the Align to Warp function does for combat, but I am reasonably certain that you would change your mind if you were involved in just a fleet battle. There are near-constant fleet battles (involving hundreds of veterans and newbies each) all over low sec now because of FW, by the way, so it couldn't have been so great a failure as you make it out to be.

The devs never promised more than what's there now. Amazing lore, a nifty website, and some of the best trailers I've seen for an MMO do not constitute delusions of grandeur, just competence. It's also a totally free content, so what's the big deal?

Re: My opinion on Factional Warfare

Just as a follow-up. With FW now over a month old it's clear that it has been a smashing success. I've never participated in it since I'm in a very active 0.0 alliance but I'm friends with many who do participate in it, and I have read alot about it on the forums. From what I've heard people are having a blast with it. And like the guy above me said, it's largely folks who have participated very little in pvp.

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