Instancing, when?

This is a continuation of the last reiteration about the instances.

Darniaq:
While I wouldn’t advocate an NWN-level of tools in a pocket space (since design and fun are hard and what-not), *some* control over content within a pocket space may be extremely compelling. It could be as simple as controlling the spawn of an area based on what a guild builds there. SWG does this, though player structures seem to affect mob spawn trigger locations rather than their changes of occuring at all.

Finally!

That’s my point as well. And it’s linked to what Ubiq wrote recently.

Things like controlling spawn points are exactly “toys”. What I underlined here is that, in this case, we loose the whole potential if this is instanced and limited to PvE. Playing with toys is way, way more fun (but also harder to design) in a PvP environment.

This BEGS to be used in the world. Not the instance. And this for the simple reason that:
PvE -> instance -> single player
PvP -> world -> cooperative

I also underline that, in my definition, PvP is cooperative, not competitive. All the cooperative activities, also when NOT involving combat, are PvP.

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