Blizzard crumbling down to pieces

It started a few months ago.

Or, better, a few years ago. We know that some important figures left Blizzard during the development of World of Warcraft. Arena.net and "Guild Wars" are one of the most notable fragment, Flagship Studios working on "Hellgate: London" is another.

Then there was the news of more devs leaving early this year to join a sub-division of NCSoft to work on an announced project. Which is what's written in the link above.

World of Warcraft is starting to become a major phenomenon affecting and even overwhelming the whole game industry. What could stop it at this point? It's simple, it can crumble from the inside.

I'm starting to see the leaks of devs above as the tip of the inceberg. In just a few days we have the news of more notable defections. Krones already spotted and commented one and I don't have anything more to say about it. But he didn't catch another that hit the news a few days before:

Castaway Entertainment is proud to announce that former Blizzard North studio lead Rick Seis has accepted the position of Technical Director and lead programmer for their current unannounced project. "I'm delighted that I will be able to rejoin friends and former coworkers from Blizzard North," remarked Rick "and I look forward to reuniting with several others from that team very soon."

Before joining Castaway, Rick held the position of development team lead at Blizzard North, the company responsible for the creation of the highly successful Action-RPG series Diablo. Prior to this position, Rick, who joined Blizzard North in 1994 as one of the company's first employees, served as both a senior programmer on the original Diablo and the lead programmer of Diablo II. He has also functioned as the company's director of technology.

"We are very excited about acquiring more of the most important resources of Blizzard North: the people that comprised the team there were by far their most valuable assets," stated Michael Scandizzo, president of Castaway Entertainment. "With the team we have built, we will be able to maintain the quality of development Blizzard North fans have come to expect."

So not only we have the news of one more important dev leaving Blizzard, but also the implicit declaration that more will follow and that Blizzard won't see anything if not the crumbs of what is left (which reminds me what recently happened at Turbine).

Blizzard North is gone. Completely. If someone was left after the leaks that spawned Arena.net and Flagship Studios, now has probably joined this newest studio-branch.

Blizzard South doesn't seem much healthier either. We know that a first group left to join NCSoft and now, as Krones reported, we know that more left to start yet another independent studio working on an unannounced mmorpg.

Who's left? No, really.

Krones writes:

I’m not sure how many of the original visionaries are still with Blizzard, but in the wings there is always new and old talent ready to replace the traitors.

I believe in authorship, myself. Blizzard's qualities come from the single devs who worked within. Maybe more and better talents will join, but it will still be something new that just cannot be related to what was before.

Re: Blizzard crumbling to pieces

I don't know what's funnier, you believing those 1.8 notes were real, or you believing Blizzard is dying.

Re: Blizzard crumbling down to pieces

It's not dying, but it is changing.

It's the idea people have of Blizzard that is losing meaning.

Re: Blizzard crumbling down to pieces

As someone who just cancelled his WoW account, for the 2nd time (way before BG's and then after when i saw they were useless) i can say that there are a great deal of us that were hoping that the 1.8 notes were real.

Of course they were too good to be true.

As to Blizzard dying, of course they aren't. Just from WoW alone they will be around for a long time, but the fact is the Blizzard we all know and love is no more. The Blizzard that made all these great games is already dead...actually that's not true, the Blizzard spirit is alive and kicking only it's alive at the half dozen companys that now house all of Blizzards talent.

Re: Blizzard crumbling down to pieces

Whats not funny and real is blizzard beeing owned by VIVENDI, what are we having for this? plain bullshit just as the new coming expansion set for wow. If you dont think so look at EA games.. shure they making lot of money but their policies suck so much, and are so marketing focused, they just think about the costumer as a bag of $$$

Re: Blizzard crumbling down to pieces

as long as they don't add ninja's and samurai... dot dot

Re: Blizzard crumbling down to pieces

I think there's a general misunderstanding of what it means to be a Developer in this industry, and particularly in this genre.

Developers make games. They are part of a creation team, going from nothing to final shipped product at launch. Their tradecraft is design documents, speccing, sub-contracting, writing, managing pipelines, all that thing, and all for the joy of building something from start to finish. To finish.

MMORPGs are never finished, but they absolutely launch, and in that regard, to a traditional video game developer, they are absolutely finished. The system is in place. The features are in place. The sandbox is set for an immeasurably amount of new content to come for the foreseeable future.

Effectively, it's done. Now it just needs to expand.

Is that as compelling as giving birth to a new game? No. Maintaining and expanding a game is not as much of a birthing process as it is a maintenance one, at least to those who make the games.

Therefore, it should be assumed that the creators will move on once their creation is done. New content for an established game just isn't as interesting as a new game.

That's what I think has gone on here. And I think that because it goes on everywhere. Blizzard has not got anything on their docket at this point. They don't need to. WoW will paint their houses with cash for some time to come. Without even a hint of a new game, and in fact, without any such hint since the moment they hinted about WoW, what possible reason is there for a new game creator to stay?

It's like stand-ins in the movie industry. I certainly wouldn't want to pay Harrison Ford his hourly fee (plus the guild rate cards) just so I can have the camera crew do a light check :)

Re: Blizzard crumbling down to pieces

We (me and you) consider the concept of "expansion" is a different way. In fact I believe it is actually a problem for this genre.

See, I know exactly what you mean. I can understand the current situation and I know the reasons that brought to it. But this doesn't mean that I consider it the most appropriate and efficient. This is why I criticize it.

We have, fortunately, other examples nowadays. So precious because so rare and at the same time so important. I wrote more comments about this here and Dave Rickey countered them effectively. But this doesn't mean that my point of view changed.

It's not a case that Eve-Online expansions not only are massive, radical and evolutionary, but also mandatory. Included in the monthly fee (and I remember *you* agreeing with me about rising the monthly fee and integrate the expansions in it) and definitely not optional.

I don't think there's a misunderstanding, I just do not justify or accept your commonplaces. I simply would like to see better processes that could help to bring this genre nearer to its potential. And to get there many consolidated models, both in the founding, development and marketing ought to get discarded and rethought.

The development itself must evolve if these games want to go past their current limits.

From my point if view a mmorpg surely needs to launch when it has enough parts to be enjoyable but that should become the beginning of a journey, not its end. Things should start to get interesting at that point. The game shouldn't go in "maintenance mode", instead the actual development should start there. Where you can finally have a more direct relationship with the community and understand clearly where the game can go (and of course this brings back the discussion about the mudflation).

If working on a released game isn't fun it's just because of a choice that was made in the planning stage and that is surely questionable and not given.

Launches and expansions shouldn't be the end of a work and of the commitment. They should instead represent milestones along a journey that is as interesting as you want it to be.

And I already explained my point of view on authorship and devs with no responsibilities.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.